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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: In-game screenshot of a small indie 2D sandbox game made of layered paper cutout shapes: every element a flat matte paper card with a soft drop shadow and slightly torn edges, stacked in clear depth layers, no realistic texture. Scene: a hooded miner with a belt lantern swings a pickaxe at a dirt block at a cave mouth at dusk, a big glowing moth hovers beside them, a low crawling grub creature approaches from the dark. Side-on orthographic camera. Palette: background #243642, ground #8A6A46, player #6FE3C9, threat #E0563F, accent #FFCE5C. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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さわはる
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