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Made with Seedream 5.0 Pro ยท CC0 ยท 25 Sept 2026
Generated from: Game-ready pixel art character sprite sheet on a flat pure white background. Exactly 8 full-body frames of the SAME original character, laid out in ONE single horizontal row, evenly spaced left to right, all standing on one shared invisible baseline, pure side profile view facing right, no overlap between frames, no grid lines, no borders, no labels, no text, no watermark, no drop shadows, no ground line, no scenery. Character design (100 percent original): a TALL and SLIM sci-fi arena fighter, roughly 8 heads tall, narrow and lanky build. Small rounded helmet with a single glowing horizontal visor slit and one short antenna. Slim chest armor, two small shoulder pads, narrow waist, long thin legs with armored knee pads and chunky boots. IMPORTANT: draw ONLY the rear arm, a single arm hanging down behind the torso and mostly hidden by the body silhouette. Do NOT draw the front arm: the front arm is added separately in the game, so the front of the torso stays clean and unobstructed. Rendering: crisp hard-edged pixel art, bold dark near-black outline around every shape, flat limited palette of white, light gray and mid gray plus a few dark gray shadow shapes, no gradients, no blur, no anti-aliasing, no soft edges, every edge a hard opaque step. Pose order, strictly left to right: frame 1 standing idle upright with legs together; frame 2 running stride with legs wide apart, front leg forward; frame 3 running stride mid-step with both legs passing under the body; frame 4 running stride with the back leg forward; frame 5 running stride with legs crossing; frame 6 jumping upward with knees tucked up and body compact; frame 7 falling downward with legs extended straight down and body leaning back; frame 8 launched and knocked back with the body arched backward and legs swept forward.
Creator
Christian Alberto Uribe Garzon
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