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Made with Grok Imagine · CC0 · 13 Sept 2026
Generated from: Pixel art sprite sheet of ONE pack camel. Strict 4 columns by 4 rows = 16 equal cells. Exactly the same camel in every cell: identical size, identical horizontal centering, feet on the identical baseline in every cell, no cell borders, no grid lines, no text, no labels, no numbers, no drop shadow, no ground shadow, nothing drawn outside the grid. Subject: a desert pack camel with two large saddle bags, a striped saddle blanket and a rope halter, small top-down RPG sprite about 32 by 32 pixel proportions. Row 1 = facing the viewer (front/down view), row 2 = facing away (back/up view), row 3 = facing left (left profile), row 4 = facing right (right profile). The 4 cells in each row are 4 frames of a simple lumbering walk cycle: frame 1 legs together, frame 2 front legs stepped forward, frame 3 legs together, frame 4 back legs stepped forward, with a small head bob. Style: chunky 16-bit pixel art, hard pixel edges, absolutely no anti-aliasing, no soft gradients, no blur, no 3D render, no realism, flat even lighting, 1-pixel detail. Muted warm-earth palette only: sand #C9A46A, sand light #DDBE8A, sand dark #A98650, sage green #6E8C3A, grass dark #4F6B2A, earth brown #6B4A33, earth light #8A6242, limestone #E0D2AE, stone mid #C6B48C, muted teal #3E7C7A, outlines dark warm brown #3A2A1E. Thin dark warm brown outlines, never pure black, never grey. Background: one single completely flat solid pure magenta #FF00FF filling the whole sheet, no gradient, no texture.
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