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Made with GPT Image 2 ยท CC0 ยท 5 Oct 2026
Generated from: Detailed high-color 32-bit JRPG pixel art sprite sheet in the style of a classic 1990s console role-playing game. Crisp chunky pixels, strong dark outlines, 3 to 4 tone shading, saturated palette. Layout: exactly a 2 by 2 grid of four equal square panels on one 1024x1024 square image, reading order top-left, top-right, bottom-left, bottom-right, with narrow empty background gutters between the panels. ONE character only, the same character in all four panels, centered in its own panel, full body head to feet, identical scale and identical ground line in every panel, feet flat on the ground. FOUR DISTINCT idle frames that form a small looping cycle: low ready guard stance, weight low, subtle breathing rise and fall in chest and shoulders, cloth and cape drifting slightly, weapon held steady. Plain flat light grey background, no scenery, no floor, no shadow blob, no text, no numbers, no watermark, no signature, no drawn border or frame lines, no extra characters, no duplicate poses, no split panels and no close-up views. Character: Ozymor, massive towering stone golem tank, blocky body built from cracked grey-teal rock slabs, thick short legs and huge heavy fists hanging at its sides, glowing teal runes carved across its chest and arms, mossy shoulders, blunt stone head with two small glowing cyan eyes. Palette: grey stone, slate teal, glowing cyan runes, moss green. Camera direction: three-quarter front view rotated 45 degrees, the character faces down and to the side (front-diagonal), we see the stone face and one shoulder in perspective. Keep the character design exactly identical in all four panels. Do not write any text, letters, numbers or symbols anywhere in the image.
Creator
Gabriel Souza
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