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Made with Nano Banana 2 Lite ยท CC0 ยท 3 Oct 2026
Generated from: Top-down three-quarter game camera over the concrete arena. The player character in the bright orange jumpsuit lunges to grab a small floating glowing energy core hovering above the floor, one hand closing on it, the other still holding the chunky hand cannon. A bright expanding shockwave ring spreads from the core, and the surrounding angular drones are blown apart into flat shards flying outward. Cover blocks and a floor vent visible around the edge. Simple readable shapes, flat materials, no text or interface. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Cobra Hunter
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