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Made with Grok Imagine ยท CC0 ยท 19 Sept 2026
Generated from: 90s 16-bit console pixel-art sprite sheet, strict side-facing view, for a retro 3D platformer. ONE original creature only, drawn completely from scratch: a small bright cyan-blue anthropomorphic gecko-speedster that stands upright, slim, about 5 heads tall, with a round head, a single crest of three long swept-back blade-shaped quills (not many spikes, exactly three), a long tapering tail with a small fin at the tip, a pale cream-yellow muzzle and belly patch, big round yellow eyes with black pupils, tiny orange wrist cuffs, and chunky red sneakers with dark grey soles and no laces. Slim arms and legs, clearly separated limbs. Layout: exactly 4 columns x 2 rows of equal square cells on a flat solid magenta (#FF00FF) background. Row 1 cells left to right: neutral idle standing pose, run-cycle contact pose, run-cycle passing pose, run-cycle opposite contact pose. Row 2 cells left to right: fourth run-cycle pose, jump pose rising with legs tucked, jump pose falling with legs spread, and one empty magenta cell. The creature faces right in every frame. Every frame must use the SAME character size and the SAME head height; the feet rest on the same invisible ground line near the bottom of each cell; the character is centred horizontally in each cell with even margins. Style: low resolution chunky visible square pixels, hard pixel edges, thick dark 2-pixel black outline around the whole silhouette, flat bright saturated colours with simple 3-tone shading, no anti-aliasing, no gradients, no dithering, no glow, no drop shadow, no ground plane, no grid lines, no borders, no text, no labels, no watermark, no signature.
Creator
Dmitry Musanov
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