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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Top-down game camera view of the whole arena layout: a square cracked-tile starport plaza, low crate clusters and broken pillars as cover placed symmetrically, three arched spawn gates on the outer edges (left, top, right) where enemies enter, one glowing circular capture pad at the exact centre as the goal, two raised ramps and a half-wall lane splitting the floor. Clean readable shapes, no text or UI. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
محمد المالكي
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