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Made with Seedream 5.0 Pro ยท CC0 ยท 3 Oct 2026
Generated from: Direction frames for a small top-down 2D game character sprite. Three separate full-body frames of the same small friendly cartoon miner explorer in one horizontal row, identical character, identical scale, feet on the same invisible baseline, whole body visible head to toe. Frame 1: facing the viewer, front view looking down toward the camera, helmet lamp glowing toward the viewer. Frame 2: right side profile view, facing right. Frame 3: facing away from the viewer, back view, backpack visible. Design: rounded ochre mining helmet #E0A03A with a round glowing amber front lamp #FFC96B, short olive-green canvas jacket #4E6B3A, rust-orange neck scarf #B4552E, reinforced brown trousers #6B4A2F, brown leather gloves #8A5A34, steel-toe boots #9AA3AD, small slate-blue backpack #46536B with a coil of rope and a short pickaxe. Compact readable silhouette, head slightly larger than real proportion, arms held slightly away from the body. Cel-shaded hand-painted 2D game art, warm amber key light from the upper left, soft flat cel shading, thin dark outline, cozy and inviting, never photorealistic, never dark. Plain flat uniform light neutral gray background, no ground shadow, no text, no watermark, no frame, no border.
Creator
Sthefane Perroni
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