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Made with Seedream 5.0 Pro ยท CC0 ยท 3 Oct 2026
Generated from: Character action pose sheet of a small friendly cartoon miner explorer for a 2D game. The same character in every cell: rounded ochre mining helmet #E0A03A with a round glowing amber front lamp #FFC96B, short olive-green canvas jacket #4E6B3A, rust-orange neck scarf #B4552E, reinforced brown trousers #6B4A2F with small patches, brown leather gloves #8A5A34, steel-toe boots #9AA3AD, small slate-blue backpack #46536B with rope and a short-handled pickaxe. Six separate full-body poses arranged in one clean grid of three columns and two rows, each pose alone in its own cell, all drawn at exactly the same character scale, all with the feet anchored on the same baseline so they can be reused as animation frames. Pose 1 top-left: standing idle, breathing, arms relaxed at the sides. Pose 2 top-middle: walking, one leg forward, arms swinging naturally. Pose 3 top-right: running, leaning forward, arms pumping. Pose 4 bottom-left: swinging a pickaxe overhead, both hands on the handle. Pose 5 bottom-middle: placing a stick of dynamite on the ground and starting to step backward. Pose 6 bottom-right: pushing a wooden mine cart, both hands on the cart edge, leaning into it. Cel-shaded hand-painted 2D game art, warm amber key light from the upper left, soft flat cel shading, thin dark outline, rounded readable silhouette, cozy and inviting, never photorealistic, never dark. Plain flat uniform light neutral gray background, no ground shadow, no text, no watermark, no frame, no border.
Creator
Sthefane Perroni
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