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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Same rough pencil-and-marker storyboard sketch look: loose grey linework on white paper, one warm accent colour, flat simple shapes, no shading clutter, no text, drawn from the in-game first-person camera standing just inside the entrance of ONE single long narrow communal room, looking straight down its length. This is NOT an apartment: a single open room about 25 m², clearly much longer than it is wide, high ceiling. No corridor, no hallway doorway, no separate bedroom, no normal bathroom anywhere in the frame. The only entrance is a plain door in the near short wall, right beside the camera, with a plain sink on one side of it and the old Saratov refrigerator with microwave on top on the other side. A simple plastic bio-toilet sits in the same room corner — no separate bathroom stall, no bathtub. To the left, a small kitchen corner: a single electric hotplate on a narrow ledge, a small kitchen table, coffee-cup-patterned kitchen wallpaper. A tall grey cabinet stands PERPENDICULAR to the left wall, its narrow end against the wall, jutting out into the room, its doors facing the sofa and main room. The room continues as one open space: a fold-out sofa on the left with a square wall carpet above it, a single bed on the right, a TV on a low stand near the far wall between two windows, blue patterned wallpaper, blue curtains, a long narrow floor carpet running down the middle, and a small handmade panda embroidery on the wall. Old post-Soviet furniture throughout.
Creator
Мадара Учиха
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