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Made with Nano Banana 2 Lite ยท CC0 ยท 3 Oct 2026
Generated from: Keep exactly the same character and setting from the source image: a young woman in an orange tunic-style outfit with a gold belt buckle, grey gloves and grey knee-high boots, short dark blue-grey bob hair, standing in a neutral upright pose on a flat green grass ground with a plain dusk-violet backdrop, full body, straight-on game camera view. Now refine her toward a more realistic human look inside the same chunky low-poly flat-shaded style: a properly formed head with clearly readable eyes (white sclera, dark iris and pupil, simple eyelids), subtle eyebrows, a simple nose and mouth, so the face reads as a person instead of a blank panel. Give the body more believable anatomy: natural shoulder width, upper and lower arms with gentle taper, visible hands with individual fingers, a defined waist and hip line, thighs and calves with real proportion, ankles and feet correctly placed. Keep her build slim and athletic, average height, arms relaxed at her sides. Rendering stays honest to a small game engine build: faceted low-poly surfaces, flat shaded materials, only a handful of solid colours in the same palette (coral orange #ef8354, stone grey #8d99ae, dusk violet #2b2d42, gold #f4d35e, skin tone), clean readable silhouette, soft flat daylight with no dramatic shadows, no texture maps, no detailed skin pores. Original character design only, never resembling any existing game, film or brand mascot. No text, UI, HUD or logos in the image.
Creator
Cristiano Dos Santos Coutinho
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