Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Seedream 5.0 Pro ยท CC0 ยท 17 Sept 2026
Generated from: Hand-painted old-school weird fantasy tabletop roleplaying game COVER ART from the early 1980s: gouache and ink on illustration board, bold inked outlines over matte opaque paint, heavy chiaroscuro lighting, limited grim earthy palette, strange and slightly grotesque, brutal and grim with a touch of dark comedy. NOT pixel art, NOT a retro game sprite, NOT a 3D render, NOT photorealistic, no glossy modern digital painting, no anime, no cartoon stylization, no soft gradients, no bloom, no depth of field, no excessive fine detail. SUBJECT: a hulking hunched brutish ogre standing about three metres tall, thick-limbed and heavy-muscled with a low-hanging gut, enormously long arms hanging down past his knees, a small low-set head thrust forward, a heavy jutting underbite jaw with two large curved tusks, a wide flat nose, sparse coarse black hair in patches, warty grey-green mottled hide with darker blotches, small mean deep-set eyes. He wears scavenged patchwork armour: mismatched iron plates strapped over torn animal hide with leather cords, a rusted chain coiled three times around his waist as a belt, a dented shield taken from a dead adventurer lashed to his right shoulder as a crude pauldron, his left shoulder bare. In his right hand he grips his signature weapon: a huge club carved from an entire tree trunk, bound with three rusted iron bands, studded with iron spikes and old bent nails. ALIEN MUTATION, the point of the piece: the alien find he swallowed has GROWN THROUGH HIM as thick PURPLE TENTACLES. A writhing mass of smooth muscular deep-violet tentacles erupts from his belly, from his spine and from both shoulders, twisting upward and outward; rows of pale circular suckers run along their undersides; wet slick highlights run down every tentacle. One bundle is coiled around and half-absorbing his left forearm, the arm sunk into the mass. A few thinner tentacles curl out past the tusks at his jaw. Purple staining and bruised magenta discolouration spreads through the grey-green hide around every breach, veins of violet creeping under the warty skin. He is unmistakably still the same ogre - same hunched hulking build, same tusked jaw, same patchwork armour, same spiked tree-trunk club held in the same right hand - the tentacles read as an INVASION of him, not a replacement of him, NOT a shapeless tentacle blob. SETTING: scorched wasteland ruins under a drifting dust haze - twisted rusted metal, cracked concrete slabs, dead skeletal trees, a half-buried wrecked alien hull looming in the background, a faint minor trace of toxic green ooze in the far corners only. COMPOSITION: one single full figure centred in the frame with clear empty margin on all sides, nothing important touching an edge, strong readable silhouette that still reads at thumbnail size, hard high contrast. Palette: grimy ochre, rust brown and ash grey dominated by PALE VIOLET, BRUISED MAGENTA and DEEP PLUM accents, slick wet highlights on the tentacles. STRICT: no text, no letters, no numbers, no title, no logo, no signature, no watermark, no border, no frame, no UI elements. No collage, no split panels, no side-by-side views, no inset panels, no multiple characters. Not radiation burns, not zombie decay, not gore wounds - the growth is a living alien organism.
Creator
Miron Klimentenko
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.