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Made with Seedream 5.0 Pro · CC0 · 5 Oct 2026
Generated from: Character turnaround sprite sheet, game asset, NO TEXT ANYWHERE. One single horizontal row containing exactly eight (8) equal-width columns, each column a perfectly square panel of the same size, edge to edge, no gutters, NO grid lines, NO separators, NO borders, NO labels, NO title, NO captions, NO watermark. In each of the eight columns stands the SAME hulking fantasy ogre, identical character, identical proportions, identical scale, identical palette, identical lighting from the upper left, exactly the same body height in every column, horizontally centred in its column, standing upright in a neutral pose with both feet flat on the same ground line just above the bottom of the image with a small margin so nothing is clipped. The ogre fills about 85 percent of the panel height. Reading LEFT to RIGHT, the eight columns show this exact order: column 1: ogre seen from directly BEHIND - we see its back only, column 2: behind-right three-quarter view - we see its back and its right side, column 3: ogre's RIGHT side, full profile, facing right, column 4: front-right three-quarter view - we see its front and its right side, column 5: directly in FRONT, facing the viewer, column 6: front-left three-quarter view - we see its front and its left side, column 7: ogre's LEFT side, full profile, facing left, column 8: behind-left three-quarter view - we see its back and its left side. Columns 3 and 7 are opposite profiles, not duplicates. Column 5 is a genuine front view, not a mirror of column 6. The character: a hulking greyish-green fantasy ogre, about twice a human's height and very broad. Hunched shoulders, long heavy arms hanging past the knees, short thick legs, small head sunk between the shoulders, heavy brow, small eyes, under-bite with two lower tusks. Dull greyish-green skin, darker on the back and limbs. Leather harness straps across the chest, a rough hide kilt, an iron-studded belt, dirty grey cloth wraps on the forearms. Empty hands, no weapon, no props. Big readable shapes, no thin spindly parts. Style: game-readable painterly digital illustration with a dark rim outline so the silhouette stays clear, earthy desaturated palette, grounded and gritty, serious and imposing, no cartoon comedy. Isolated subject: FULLY TRANSPARENT BACKGROUND, real PNG alpha channel, nothing behind the figures at all - no ground, no floor, no shadow, no scenery, no vignette, no colour backdrop.
Creator
user_2c8527f3
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