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Made with Nano Banana 2 Lite ยท CC0 ยท 14 Oct 2026
Generated from: A mid-sized busy auto repair workshop in third-person view. Three hydraulic lifts all occupied by different vehicles: a hatchback, a pickup truck and an SUV. Two mechanics moving between bays, tools and parts on rolling carts, a waiting area with two customers, shelves stocked with spare parts, posters on the walls, computer terminal at the front desk. Bright overhead LED lighting, blue and yellow accent colors on equipment, clean concrete floor. Stylised 3D, vibrant blue, black, white and yellow palette, dynamic lighting, medium shot. Drawn in this game's art direction: Stylised 3D render, vibrant and clean like a modern console simulation game, slightly exaggerated proportions, physically based materials with glossy metals and matte concrete, dynamic warm-to-cool lighting with sharp shadows and screen-space reflections, bold palette of electric blue, deep black, bright white and accent yellow, medium depth of field, cinematic but readable game camera angles Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Miguel Borges Ferreira
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