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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: Rotting hospital wing seen from a low third-person game camera at shoulder height: a long narrow corridor of cracked green tiles, gurneys and wheelchairs forming obstacles along both walls, a collapsed ceiling ahead, a stairwell door at the far end glowing under a red lamp as the goal, standing water on the floor reflecting flickering fluorescent light. Drawn in this game's art direction: Stylised-realistic 3D survival horror rendering, realistic proportions with slight exaggeration in faces and limbs, grimy detailed materials — rusted metal, cracked wet tile, peeling paint, blood-soaked cloth, cheap wood; harsh high-contrast lighting where deep darkness is carved by a warm amber handheld flashlight and a sickly green fluorescent flicker; heavy film grain, slight lens dirt and soft bloom, shallow depth of field; over-the-shoulder third-person camera, mild wide-angle distortion, uneasy handheld tilt; desaturated palette of cold teal-grey shadows, sickly green, dried-blood red and amber highlights. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Daniela Quadro martins
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