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Made with Grok Imagine ยท CC0 ยท 28 Sept 2026
Generated from: 2D game sprite sheet in soft painterly canvas style: exactly 3 columns by 4 rows, twelve separate small figures of the same woman arranged on a clean even grid with wide flat white gutters between every figure, one figure centred in each cell, all twelve figures identical height and identical scale. Pure flat white background, no floor, no scenery, no cast shadow, no frame, no labels, no text, no watermark, no grid lines, generous white margin around the whole sheet. Row order from top to bottom: row 1, the woman seen from a high three-quarter top-down game angle walking toward the viewer, facing down toward the camera; row 2, she walks facing left in three-quarter profile; row 3, she walks facing right in three-quarter profile; row 4, she walks away from the viewer, facing up. Each row repeats the same three-frame walk cycle across the three columns: left foot forward, mid-stride with feet together, right foot forward. Character: a small wiry woman in her late twenties, dark brown hair in two short braids, patched grey-green canvas jacket, worn canvas trousers, light boots and a leather satchel strap across the chest. Curious and restless. Fully clothed wasteland scavenger. Art style: painted semi-realistic stylized game illustration in soft painterly canvas style, clean readable shapes, crisp silhouette separation, warm key light from the left with cool shadows, slightly desaturated muted tones, soft overcast light from above. Muted near-black post-apocalyptic palette of dusty grey-green canvas, worn leather brown and dull olive, no bright saturated colours. The viewer looks down at her from above at roughly 45 degrees so we see the tops of her shoulders and her boots. Tiny in-world sprite art: small low-detail readable silhouette that still reads clearly at 58 pixels tall, clean shapes, no fine detail.
Creator
user_1af74489
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