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Made with Seedream 5.0 Pro ยท CC0 ยท 28 Sept 2026
Generated from: 2D game sprite sheet: exactly 3 columns by 4 rows, twelve separate small figures of the same woman arranged on a clean even grid with wide flat white gutters between every figure, one figure centred in each cell, all twelve figures identical height and identical scale. Pure flat white background, no floor, no scenery, no cast shadow, no frame, no labels, no text, no watermark, no grid lines, generous white margin around the whole sheet. Row order from top to bottom: row 1, the woman seen from a high three-quarter top-down game angle walking toward the viewer, facing down toward the camera; row 2, she walks facing left in three-quarter profile; row 3, she walks facing right in three-quarter profile; row 4, she walks away from the viewer, facing up. Each row repeats the same three-frame walk cycle across the three columns: left foot forward, mid-stride with feet together, right foot forward. Character: a tall slender woman in her early thirties, sharp angular features, long silver-white hair tied in a high ponytail, wearing a dark charcoal knee-length trench coat over a high-necked black top and tall dark leather boots. Aloof, deliberate. Fully clothed wasteland scavenger, muted post-apocalyptic palette of cold charcoal, black and pale silver, no bright saturated colours. Art style: painted semi-realistic stylized game illustration, soft painterly brush strokes, slightly desaturated muted tones, soft overcast light coming from above, the viewer looks down at her from above at roughly 45 degrees so we see the tops of her shoulders and her boots. Tiny in-world sprite art: small low-detail readable silhouette that still reads clearly at 58 pixels tall, clean shapes, no fine detail.
Creator
user_1af74489
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