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Made with Seedream 5.0 Pro ยท CC0 ยท 28 Sept 2026
Generated from: 16-bit pixel art sprite sheet, 3 columns by 4 rows, chunky visible square pixels, flat unshaded colour blocks, hard edges, no anti-aliasing, no gradients, limited muted palette, retro SNES character sprite. Twelve separate frames arranged in a clean grid on a plain flat light grey background: row 1 (top) = walking facing down toward the viewer, row 2 = walking facing left, row 3 = walking facing right, row 4 (bottom) = walking facing up away from viewer as a back view. Each of the twelve cells contains one complete full-body figure centred inside the cell, feet and head fully within the cell, no figure crossing a cell boundary, identical character design in every frame, sprite reads as roughly 48x64 pixels scaled up with hard edges, top-down 3/4 view. Character: a tall sharp-featured woman wasteland scavenger, long silver-white ponytail, dark charcoal long coat over a high-necked black top, tall boots, fully clothed, simple blocky leg and arm shapes, tiny two-pixel eyes. Absolutely not photorealistic, not semi-realistic, not 3D rendered, no smooth shading, no glossy lighting, no fabric fold detail, no soft skin gradients, no photographic hair strands. Flat blocky colour only, muted desaturated charcoal grey and pale silver palette.
Creator
user_1af74489
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