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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: Full-body 2D fighting game sprite of Noah: a lean, lanky teenage boy who still looks like he is growing, with sloping hunched shoulders and a relaxed, slightly awkward slouch rather than a squared fighting stance. Spiky, messy blond hair, youthful face with a careless half-tired look. He wears a brown / tan-grey hooded top left open over a dark muted lavender t-shirt, and a bright vivid purple strap piece like a vest or belt crossing his torso and hips for a pop of colour. Taped forearms, worn dark grey combat trousers, scuffed lace-up boots. A sleek floating energy rifle with a pale lilac-blue core hovers at his right shoulder, faint pale hexagonal light patterns crawling over his skin. Strong readable silhouette, plain flat mid-grey background behind him, palette built from warm tan-brown, dusty lavender and bright purple. Drawn in this game's art direction: 2D fighting game sprite art in a hand-painted 90s arcade style, semi-realistic anime proportions with crisp black outlines and flat cel shading, painted fabric, skin and metal textures, glossy gun barrels and drifting smoke, hard rim lighting, camera locked to a flat side-on view. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands, even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Pablo Ernesto Nunes
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