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Made with Grok Imagine ยท CC0 ยท 11 Oct 2026
Generated from: Seamless tileable tangent-space normal map, flat neutral base colour of exactly RGB 128, 128, 255, surface relief encoded only in the red and green channels, no albedo colour, no lighting, no shadows, no text, no watermark. Surface: rotted dark timber from a World War One trench, old split revetment and duckboard boards, deep open shakes and long splintered cracks, raised torn wood grain, shallow grooves at board seams in short offset runs, splinters and small chunks missing. Strong relief amplitude, even detail distributed over the whole frame, no single focal feature. Perfectly seamless: left edge matches right edge, top edge matches bottom edge. Technical game PBR normal map, 4096x4096.
Creator
Jiri Brodec
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