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Made with Grok Imagine ยท CC0 ยท 11 Oct 2026
Generated from: Seamless tileable game texture, PBR albedo map, 4096x4096, orthographic top-down view of rotted dark timber from a World War One trench: old revetment and duckboard boards, split, checked and splintered lengths, deep open shakes and cracks in the wood grain, water-stained and mildewed faces, dark grey-brown weathered oak, nail holes and torn fibre, coarse raised grain. Board seams broken and offset in short irregular runs so no single straight line dominates the frame, detail evenly distributed edge to edge, no focal feature, no logo, no text. Colours: desaturated dark grey-brown and olive timber, no warm orange or saturated tone, overall mid to dark grey average value so a colour tint multiplies correctly. Flat even overcast diffuse lighting, no sunlight, no shadows, no specular highlights, no vignette. Technical seamless tileable game texture, left edge matches right edge, top edge matches bottom edge.
Creator
Jiri Brodec
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