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Made with Grok Imagine ยท CC0 ยท 11 Oct 2026
Generated from: Seamless tileable tangent-space normal map, flat neutral base colour of exactly RGB 128, 128, 255, surface relief encoded only in the red and green channels, no albedo colour, no lighting, no shadows, no text, no watermark. Surface: coarse woven hessian jute sandbag sacking, heavy plain weave of thick rounded warp and weft threads, slight sag and stretch of the cloth, frayed fibre ends, small holes and pulled threads, patches of dried mud filling and flattening the weave channels. Weave texture evenly distributed over the whole frame, no single focal feature. Medium relief amplitude, fine detail. Perfectly seamless: left edge matches right edge, top edge matches bottom edge. Technical game PBR normal map, 4096x4096.
Creator
Jiri Brodec
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