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Made with Seedream 5.0 Pro ยท CC0 ยท 11 Sept 2026
Generated from: Asset sheet of small pixel-art forest props for a 2D top-down night forest game. Strict grid: exactly 3 columns and 2 rows, six equal square cells of the same size, evenly spaced, no grid lines, no text, every prop fully inside its own cell with clear margin, flat solid pure white background, no ground plane and no cast shadows. Cell 1: a small tuft of dark grass blades. Cell 2: a cluster of two rounded grey mossy rocks. Cell 3: a cluster of three small mushrooms with pale stems and dark red-brown caps. Cell 4: a fallen rotting log lying diagonally with bark texture and broken end grain. Cell 5: a low cut tree stump with rings on top and a small mushroom on the side. Cell 6: a small fern with curled dark green fronds. Style: 16-bit pixel art, front-facing three-quarter view used by top-down RPGs, hard square pixels, each logical pixel drawn as a large visible block, crisp 1-pixel dark outline around every prop, clustered dithering for volume, no anti-aliasing, no gradients, very dark muted low-contrast night palette of desaturated greens, browns and greys, subtle cool moonlight rim light, no text, no numbers, no watermark.
Creator
Mephinite
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