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Made with Seedream 5.0 Pro ยท CC0 ยท 11 Sept 2026
Generated from: Sprite sheet of one small pixel-art game character for a 2D top-down RPG: a lone girl walking through a dark forest at night carrying a small brass lantern. Strict grid layout: exactly 4 columns and 2 rows, 8 equal cells of the same size, evenly spaced and aligned, no grid lines, no borders, no text, no numbers, every sprite fully inside its own cell with clear margin, on a flat solid pure white background with no scenery and no ground shadows. Row 1 (top): IDLE, four frames of the same standing side-profile pose facing right, nearly identical, only a subtle 1-2 pixel breathing rise and small skirt sway between frames. Row 2 (bottom): WALK, four frames of a complete side-profile walk cycle facing right with alternating steps, one leg forward then legs together then the other leg forward, natural arm swing, skirt swaying, lantern held out in front. Character: young girl about 28 logical pixels tall, long straight black-purple hair past the shoulders, pale skin, dark purple dress with a lighter lilac apron, white collar, dark leggings and brown boots, small brass lantern with bright warm amber glass in her forward hand. All frames the same character with identical proportions, identical palette, feet on the same baseline. Style: 16-bit SNES-era pixel art, hard-edged square pixels, every logical pixel drawn as a large visible block about 8 image pixels wide, no anti-aliasing, no gradients, no blur, no soft shading, 1-pixel dark outline around the whole sprite, limited cohesive palette of about 16 colors, high contrast and clearly readable silhouette.
Creator
Mephinite
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