Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Seedream 5.0 Pro ยท CC0 ยท 25 Sept 2026
Generated from: Pixel art animation sprite sheet for a 2D side-scrolling arcade beat 'em up. STRICT GRID: exactly 5 columns by 3 rows of equal-sized cells, all 15 cells used, uniform cell size, no borders, no grid lines, no numbers, no labels, no text, no watermark, no arrows. One single ORIGINAL character repeated in every cell: an athletic adult male street brawler, short dark tousled hair, sleeveless open vest over a plain t-shirt, denim pants, heavy boots, fingerless gloves, small red bandana at the neck and a belt. This is a brand-new character design: do not copy or resemble any existing video game character, no logos, no emblems, no letters anywhere. Art style: 16-bit arcade CPS/Neo-Geo pixel art, chunky dark outline around the whole body, limited palette of about 24 flat colors, hard square pixels, no anti-aliasing, no gradients, no dithering, no blur, strong high-contrast readable silhouette that pops against a dark night street. SIDE VIEW, full body, FACING RIGHT, arms and legs clearly separated, the same character with the same costume, same colors, same scale and same silhouette in every single cell. The character stands about 90 percent of the cell height, is horizontally centered in each cell, and on grounded frames its feet rest on the BOTTOM edge of the cell. Background: one flat solid bright magenta filling all empty space, no ground line, no drop shadow, no scenery, no props. Row 1 left to right: 5 frames of a calm fighting-ready IDLE stance with a subtle breathing bob, chest and shoulders rising and falling, fists held loose in front, feet planted. Row 2 left to right: 5 frames of a WALK cycle, legs alternating forward and back with knees bending, opposite arm swing, body bobbing slightly, feet still at the bottom of the cell. Row 3 left to right: 5 frames of a PUNCH attack combo, first a wind-up with the arm pulled back, then a straight punch with the lead arm fully extended forward, then a hook punch with the other arm, then a recover pose, ending back at guard.
Creator
user_03d56539
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.