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Made with Seedream 5.0 Pro ยท CC0 ยท 30 Sept 2026
Generated from: NIAL - a large, muscular adult man drawn in ultra-detailed SNK Neo-Geo / King of Fighters / Street Fighter arcade PIXEL ART. IDENTITY, identical in every frame: long RED hair with heavy motion, thick RED beard, a black EYE PATCH over one eye, a tiger-print blouson jacket with a thick white fur collar, a bare muscular chest showing a tiger-stripe tattoo, dark combat trousers and boots, and a katana held in his right hand sized to his body. Fire and tiger energy theme. STYLE: high-level pixel art with well-built pixel clusters, detailed anatomy, consistent shading and highlights that give volume, a readable detailed face, individualised hair strands, fabric folds, a coat with weight, real tiger-stripe texture, a detailed katana. One consistent light direction from the upper left. Crucial: the figure must read LARGE and detailed on screen, roughly 350 px tall inside a 384 px tall frame - absolutely NOT low-resolution, NOT a tiny sprite, NOT a prototype, NOT a few pixels standing in for a body. Draw ONE single horizontal strip containing exactly 6 separate full-body animation frames in a single row, read left to right, frame 1 on the far left and frame 6 on the far right. Every frame is ONE complete, coherent, integrated full-body pose of the whole figure: hands attached to the arms, feet attached to the legs, the katana attached to the hand, the head seated on the neck. Never assemble a frame from separately drawn floating body parts and never let a limb, the coat or the sword detach - the viewer must never perceive separate pieces. Each frame sits in its own equal cell, the figure vertically centred, head near the top, the full figure roughly 350 px tall; feet rest on a common baseline about 12 px above the bottom edge in the grounded frames. Separate each pair of frames with a vertical gutter at least 8 px wide that contains only the background colour; keep the sword tip and the coat strictly inside its own cell and out of the gutter. BACKGROUND: one uniform, flat, solid pure green RGB(0,255,0) filling the whole strip - no gradient, no vignette, no lighting falloff, no shadow, no ground line, no horizon, no text, no labels, no watermark, no border, no grid lines, no particles spilling into the background. That pure green must NEVER appear anywhere on the character. ANIMATION: JUMP - a 6-frame jump. Frame 1 anticipation crouch, frame 2 leaving the ground, frame 3 rising, frame 4 apex, frame 5 descending, frame 6 landing and recovery. The feet really leave the ground and a clear gap opens under them in the airborne frames, the posture changes from crouch to extended to tucked and back, and the coat and hair follow the motion. Character design identical in every frame. Crisp hard-edged pixel clusters, no anti-aliasing, no blur. Original character - do not copy any existing franchise character.
Creator
Nya Hoogram
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