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Made with Seedream 5.0 Pro ยท CC0 ยท 30 Sept 2026
Generated from: Character sprite sheet for a 2D arcade fighting game, SNK Neo-Geo and Guilty Gear inspired, ultra detailed large pixel art with bold outlines and dramatic shading. ONE character repeated identically in every cell: Nial, an adult man with a thick RED BEARD, a BLACK EYE-PATCH over his left eye, wearing a TIGER-PRINT blouson jacket (orange and black stripes) with a big WHITE FUR COLLAR, dark pants and boots, holding a katana with a BURNING blade (crimson red fire with hot orange tips). Palettes: crimson red Color(0.86,0.15,0.18) and hot orange Color(1.0,0.62,0.24). Side view, full body, facing right, head to feet visible in every cell, feet on a shared baseline, identical character scale, beard, eye-patch, costume and blade in all cells. Layout: a 4 by 4 grid of 16 equal square cells divided by thin dark gutters. 12 cells contain one distinct combat pose each, in this reading order. Row 1: neutral combat idle stance with the katana held low and forward; walk cycle step with the front leg extended and the katana trailing; walk cycle mirrored step with the other leg extended; airborne jump with knees tucked and the katana raised. Row 2: deep crouch with the katana held low; light punch jab with the free fist, small impact spark; heavy punch full-extension lunge with the free fist and motion streaks; high kick with the leg swung up. Row 3: katana slash skill caught mid-arc with a huge crimson and hot orange fire slash arc sweeping from the blade; charge pose with the free hand raised, crackling orange energy and fire spiralling up the katana; damage recoil, body bent back, arms flailing; knocked-down dizzy pose lying on the ground with dizzy stars. The final 4 cells stay empty background. No text, no labels, no numbers, no watermark, no border frame. Flat solid mid gray plain background, soft even studio lighting, no cast shadows on the background.
Creator
kevin wendell
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