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Made with Seedream 5.0 Pro ยท CC0 ยท 30 Sept 2026
Generated from: NIAL - a large, muscular adult man drawn in ultra-detailed SNK Neo-Geo / King of Fighters / Street Fighter arcade PIXEL ART. IDENTITY, identical in every frame: long RED hair with heavy motion, thick RED beard, a black EYE PATCH over one eye, a tiger-print blouson jacket with a thick white fur collar, a bare muscular chest showing a tiger-stripe tattoo, dark combat trousers and boots, and a katana held in his right hand sized to his body. Fire and tiger energy theme. STYLE: high-level pixel art with well-built pixel clusters, detailed anatomy, consistent shading and highlights that give volume, a readable detailed face, individualised hair strands, fabric folds, a coat with weight, real tiger-stripe texture, a detailed katana. One consistent light direction from the upper left. Crucial: the figure must read LARGE and detailed on screen, roughly 350 px tall inside a 384 px tall frame - absolutely NOT low-resolution, NOT a tiny sprite, NOT a prototype, NOT a few pixels standing in for a body. Draw ONE single horizontal strip containing exactly 8 separate full-body animation frames in a single row, read left to right, frame 1 on the far left and frame 8 on the far right. Every frame is ONE complete, coherent, integrated full-body pose of the whole figure: hands attached to the arms, feet attached to the legs, the katana attached to the hand, the head seated on the neck. Never assemble a frame from separately drawn floating body parts and never let a limb, the coat or the sword detach - the viewer must never perceive separate pieces. Each frame sits in its own equal cell, the figure vertically centred, feet on a common baseline about 12 px above the bottom edge, head near the top, the full standing figure roughly 350 px tall. Separate each pair of frames with a vertical gutter at least 8 px wide that contains only the background colour; keep the sword tip and the coat strictly inside its own cell and out of the gutter. BACKGROUND: one uniform, flat, solid pure green RGB(0,255,0) filling the whole strip - no gradient, no vignette, no lighting falloff, no shadow, no ground line, no horizon, no text, no labels, no watermark, no border, no grid lines, no particles spilling into the background. That pure green must NEVER appear anywhere on the character. ANIMATION: HEAVY KATANA ATTACK - an 8-frame attack, a bigger and heavier version than a light attack. Frame 1 large anticipation wind-up, frame 2 deeper wind-up with the blade drawn far back, frame 3 the swing begins, frame 4 the blade travelling fast, frame 5 a clear impact pose, frame 6 peak extension, frame 7 a large follow-through, frame 8 recovery. Larger anticipation, a faster swing, a bigger impact and a bigger follow-through than the light attack, with the whole body driving the blade. Character design identical in every frame. Crisp hard-edged pixel clusters, no anti-aliasing, no blur. Original character - do not copy any existing franchise character.
Creator
Nya Hoogram
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