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Made with Grok Imagine ยท CC0 ยท 28 Sept 2026
Generated from: A production-ready 2D pixel art animation sprite sheet for a newly designed cartoon cave miner character, clean solid magenta background for later removal. Exact grid-aligned layout: 8 rows and 8 equal-size frames per row, no gutters, no labels, no text, no borders. The same character in every frame: stocky miner, bright yellow hard hat with headlamp, orange work jacket, dark teal overalls, brown boots, compact pickaxe. Row 1 idle breathing loop, row 2 walk cycle, row 3 digging with pickaxe, row 4 dead/fallen pose, row 5 crouch loop, row 6 swimming loop, row 7 climbing loop, row 8 attack swing with pickaxe. Keep character scale, palette, lighting, and camera consistent across all 64 cells; centered in each cell; readable silhouettes; crisp 16-bit pixel art, limited cohesive palette, no motion trails, no extra characters, no cropped limbs. Designed as an actual game sprite sheet with uniform frame sizes.
Creator
Olaf Beck
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