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Made with Nano Banana 2 Lite ยท CC0 ยท 15 Oct 2026
Generated from: A 2D side-scrolling map layout of a stacked slum district, three connected areas visible: a flooded ground-level street with barrel fires and chain-link fences on the left, a mid-level walkway of rickety wooden platforms and neon-sign-lit shopfronts in the centre, and a rooftop zone with water towers and broken skylights on the right, ladders and fire escapes connecting levels, overhead view slightly angled, palette deep navy and black with magenta and cyan neon glow reflections on wet pavement, no characters present Drawn in this game's art direction: Hand-drawn 2D stick-figure art with bold clean ink linework, stylised and expressive rather than realistic, characters rendered as deliberate stick figures with strong silhouettes and minimal geometric detail, environments built from thick inky lines with flat colour fills and neon glow overlays, 1990s graphic-novel noir mood, palette of deep black and navy shadows contrasted with vivid magenta, cyan, electric lime and amber neon light, heavy rain streaks and wet surface reflections throughout, dramatic high-contrast chiaroscuro lighting, cinematic widescreen 2D side-view camera Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
user_69c82147
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