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Made with Seedream 5.0 Pro ยท CC0 ยท 22 Sept 2026
Generated from: 2D game sprite sheet on a plain solid near-black background (#0a0612). NO text, NO labels, NO numbers, NO grid lines, NO borders, NO ground shadows. Exactly 16 separate full-body figures of the SAME original cyberpunk mercenary character, arranged in a clean 4x4 grid, with wide empty dark space between every figure so each figure reads as an isolated sprite. CHARACTER (original design, "Neon Runner"): a lean futuristic mercenary in experimental energy gear - sleek dark charcoal bodysuit with glowing electric cyan (#00f0ff) energy seams, matte armor plates on the chest and thighs, a short cropped tactical jacket glowing cyan with hot magenta (#ff2ec4) accent panels on the shoulders, elbows and belt, a smooth cyan visor helmet with a single magenta stripe, glowing cyan boots and gloves, one compact glowing cyan energy cell backpack. Bold chunky readable shapes, thick clean glowing outline, extremely high contrast against the dark background, emissive neon rim glow, strong distinct silhouette, minimal fine detail, stylized cel-shaded sci-fi game art for a dark synthwave game. NOT pixel art, NOT photoreal. VIEW: top-down 3/4 game character, full body from head to feet, arms and legs clearly separated from the torso, feet visible, same scale in every cell. ROW 1 (top): front view facing the camera - cell 1 standing idle, cells 2, 3 and 4 = a 3-step walk cycle toward the camera. ROW 2: back view facing away from the camera - cell 1 standing idle, cells 2, 3 and 4 = a 3-step walk cycle away from the camera. ROW 3: right-side profile view facing to the right - cell 1 standing idle, cells 2, 3 and 4 = a 3-step walk cycle to the right. ROW 4 (bottom): cell 1 flinch hit reaction, cell 2 heavy hit reaction leaning back, cell 3 knocked down mid-fall, cell 4 lying on the ground defeated. All 16 figures must be the same character at the same size, evenly spaced and centered inside their own grid cell, with visible dark gaps between cells.
Creator
Sara L
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