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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: One flat stretch of game level, seen from the game's fixed side-on camera, left to right. Ground is a horizontal band of wet asphalt with a raised sidewalk edge and flat puddle shapes. Obstacles spaced along it: a lit vending machine, a bus shelter with a bench, a telephone booth, a parked bicycle, an alley mouth with a dumpster and a chain-link fence. Her clear umbrella stands at the right end beside her apartment building entrance with a lit buzzer panel and a short stair. At the far left, under a single streetlight, is a patch of darkness where the tall man's silhouette waits. Heavy rain falls in front of and behind the level in two flat layers, with neon signs glowing out of focus above the shopfronts. No readable text anywhere. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
user_f78f5661
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