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Made with Grok Imagine ยท CC0 ยท 4 Sept 2026
Generated from: Game sprite sheet for a top-down necromancer defense game. EXACTLY a 3-column by 2-row grid of six equal square cells; each cell holds ONE 32x32-style chunky pixel-art sprite of the SAME hooded necromancer drawn viewed from above (top-down), always facing RIGHT (east). Character design: dark purple-black hooded robe spreading around the shoulders, pale bony hands, a small bone staff with faint violet magic glow, readable silhouette, clean crisp pixels, limited palette, flat shading, no anti-aliasing. Cell row 1 (top): left cell = "idle" standing calm; middle cell = "walk" striding with robe sway and one foot forward; right cell = "attack" casting toward the right, staff thrust right with a small violet magic burst. Cell row 2 (bottom): left cell = "hurt" recoiling, knocked off balance with a small white-red flash spark; middle cell = "dead" collapsed flat on the ground with robe pooled around him and a tiny pale soul wisp drifting up; right bottom cell (6th cell) = COMPLETELY EMPTY, nothing drawn, just background. Each sprite centered inside its own cell with clear margin, consistent size and palette across frames, clear gaps, no overlap between cells, no grid lines, no text, no watermark. Background of the whole image: clean flat solid pure magenta #FF00FF - use magenta nowhere in the character art.
Creator
Trance Behling
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