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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Keep the same rough pencil-and-marker storyboard sketch: loose grey linework on white paper, one warm accent colour, flat simple shapes, no shading clutter, no text, seen from the in-game first-person camera looking down the room. The room is NARROW AND LONG, clearly not square, about 25 m² with high ceilings; it opens from the entrance into one long main space. LEFT WALL beside the entrance: a small kitchen zone with coffee-cup patterned wallpaper, an old Saratov refrigerator with a microwave on top, a small kitchen table, and a single electric hotplate on a small ledge. A tall fitted wardrobe stands with its NARROW END TOUCHING THE LEFT WALL and its long body jutting out into the room, perpendicular to the wall; its doors face across the room toward the sofa, so it separates the kitchen zone from the main room. RIGHT SIDE by the entrance: a small sink and a simple plastic toilet. MAIN ROOM: the fold-out sofa sits along the LEFT side, the single bed along the RIGHT side. At the far end, the TV stands on a small cabinet on the wall BETWEEN TWO WINDOWS, opposite the room. A patterned wall carpet hangs above the sofa, and a long narrow floor carpet runs from the cabinet area toward the TV. Blue patterned wallpaper, blue curtains, worn old Soviet furniture, a small handmade panda embroidery tacked on the wall. Keep the tall cabinet the hero of the frame, unmistakably standing out from the wall.
Creator
Мадара Учиха
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