Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Grok Imagine · CC0 · 4 Oct 2026
Generated from: Tangent-space normal map, square, seamless tileable, flat uniform lavender-periwinkle base color around RGB (128, 128, 255) filling the entire square edge to edge. It encodes only surface relief of the dried skin of a small mummified raccoon-embryo grub creature: a dense network of fine wrinkle ridges and grub-segment cross-hatching, the ridges reading as raised bumps in cyan-blue-violet, a few long recessed stitched panel seam grooves reading as darker magenta-red-brown lines with small stitch dimples, and scattered small round raised pustule domes reading as smooth light blue-violet spheres. Pure normal-map data only: absolutely no lighting, no shading gradients, no highlights, no shadows, no albedo colors, no skin photo, no brown tones, no vignette, no border, no frame, no text, no watermark, no creature silhouette, no background. Uniform flat baseline tone right at every edge so the map tiles perfectly on both axes. OpenGL / +Y-up normal convention (the green channel encodes upward-facing surfaces brighter).
Creator
Sascha Laumen
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.