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Made with Seedream 5.0 Pro ยท CC0 ยท 5 Oct 2026
Generated from: Sprite sheet for a 2D game, drawn on a flat solid chroma-key green background (RGB 0,255,0, perfectly uniform, no gradient, no other scenery, no props on the ground). Layout: exactly ONE horizontal row of exactly EIGHT identical figures of the SAME bandaged mummy, evenly spaced, butted edge to edge with no gaps between them, all the same height and the same scale, no borders, no dividing lines, no grid, no text, no labels, no watermark, no drop shadow, no ground shadow. Each figure is a complete full body, head to feet, inside its own equal column. The character, identical in all eight figures: a pale dungeon mummy wrapped in aged bone-white and ivory bandages over a desiccated body, bandaged head with one glowing amber-orange eye visible through a gap in the head wrappings, exposed dried ribs and dark shadow at the chest, bandaged arms held slightly forward with bandaged hands, bandaged legs and wrapped feet, a loose bandage end trailing from his left hip. No weapon and nothing held in either hand, and the arm pose plus the side the loose bandage end hangs on stay the same in all eight figures. Clean stylized 2D game sprite art, crisp dark outlines, flat cel shading, limited palette of bone white, ivory, dusty grey and amber, not photorealistic. Camera: one fixed raised three-quarter top-down view. The camera sits above and slightly in front of the character, tilted down about 55 degrees, so you look down onto the top of the bandaged head and the shoulders are foreshortened. The camera NEVER moves between figures; only the character rotates in place on a flat ground plane, and the head must clearly show which way he looks. Left to right, these eight facings in this exact order: 1. down - facing the viewer straight on, the glowing eye and wrapped face visible. 2. down_right - body turned 45 degrees to his own right, looking toward the south-east (viewer's right). 3. right - looking toward the right side of the image, head clearly turned to the east. 4. up_right - turned 45 degrees away, looking toward the north-east. 5. up - seen from behind, back of the wrapped head toward the camera, no face and no eye visible, looking away to the north. 6. up_left - turned 45 degrees away, looking toward the north-west. 7. left - looking toward the left side of the image, head clearly turned to the west. 8. down_left - body turned 45 degrees to his own left, looking toward the south-west (viewer's left). All eight figures are different rotations of the one character; the two 45 degree diagonals on each side must be true three-quarter turns, not flat side profiles, and no facing or pose is repeated. Same character identity, same silhouette, same palette and the same arm configuration in every figure.
Creator
Gordon Freeman
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