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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: Full-body character on a plain neutral grey background, standing very straight in three-quarter view, full figure head to shoes, long narrow silhouette. A tall 25-year-old Japanese man, neat black hair parted to one side, thin-framed glasses, calm unreadable face. He wears a long charcoal grey coat over a black turtleneck, dark trousers, black shoes. Right hand in his coat pocket; left hand holds a small wrapped bouquet of dark red flowers low against his side. Three signature colours: charcoal coat, black turtleneck, muted dark red bouquet. One glance-recognisable feature: the dark red bouquet carried like an afterthought. Flat even lighting, no background detail. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
user_f78f5661
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