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Made with Seedream 5.0 Pro ยท CC0 ยท 22 Sept 2026
Generated from: 2D game sprite sheet, exactly 4 animation frames arranged in one horizontal row of 4 equal-width cells, character repeated once per cell. Plain flat solid chroma-key green (#00ff00) background, completely uniform, no gradient, no shadows, no ground line, no grid lines, no text. CHARACTER (identical in every cell): a stout little viking mouse warrior, full body, side view, facing RIGHT, upright, feet planted on the ground. Unmistakably a MOUSE: oversized round mouse ears, pointed snout with whiskers, long thin tail. Viking gear: horned viking helmet, thick brown beard, round wooden shield held on the near arm, small battle axe held in the other hand. Chunky short-legged heroic proportions, a stout little warrior, not a slender realistic rodent. Bold simple silhouette that reads clearly when the sprite is only about 30 pixels tall. ART STYLE: flat-shaded 2D game sprite, limited muted dungeon palette (grey, dull blue, brown, oxidized iron, warm leather), thick dark outline, high contrast, cel shading. Not photorealistic, not 3D, no watermark. FRAMING RULES: every cell identical scale and identical feet baseline at the bottom of the cell, character horizontally centered in its cell, wide empty green gaps between cells so the 4 characters never touch or overlap. MOTION in this sheet: an ATTACK animation, a committed overhead axe swing, 4 evenly spaced keyframes ordered left to right - (1) wind-up with axe raised back, (2) axe high overhead, (3) axe struck down and forward, (4) follow-through recovery. Shield braced in front for guard. Body weight shifting into the strike.
Creator
adrian chavez
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