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Made with Nano Banana 2 Lite ยท CC0 ยท 15 Oct 2026
Generated from: Top-down stylised 3D aerial view of a snow-covered mountain base map, two bomb sites inside separate modular research buildings connected by an outdoor snowy courtyard, one site in a server room interior shown as a glass-roof structure, one site on an exterior loading pad, central open snowfield with sandbag clusters as cover, pine tree clusters framing map edges, cold overcast lighting, palette of white snow, dark grey concrete structures and muted military green details Drawn in this game's art direction: Stylised 3D rendering, semi-realistic proportions with slightly heightened detail, hard-surface materials with visible wear and grime texture, strong directional lighting with crisp real-time shadows, cinematic but clean colour grading, muted desaturated base palette with focused accent colours, slightly wide field of view for environmental depth, no cel outlines, physically grounded but with enhanced visual clarity Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Andri Ster
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