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Made with Grok Imagine ยท CC0 ยท 4 Oct 2026
Generated from: 16-BIT PIXEL ART, genuine small pixel art on a strict 16x16 pixel grid for a 2D top-down game. Chunky square pixels, flat colour blocks, hard crisp edges, nearest-neighbour upscale. Absolutely NO anti-aliasing, NO gradients, NO soft brush shading, NO painterly texture, NO photo detail, NO noise. Each material gets exactly three tones (shadow, mid, highlight) plus a 1-pixel very dark outline (#10141a). STRICT LIMITED PALETTE ONLY: near-black #10141a, deep teal #14343a, swamp green #1f3d2b, moss green #4a6b3a, light moss #7fa055, eerie pale-green glow #a8e6a0, violet #7a5aa8, pale violet #b79ad9, aged dark wood #3b2a1e, mid wood #5a4030, mossy stone grey-green #6e7a6b, dark stone #4a5546, dull iron #2a2a30. Mood: dark, damp, eerie rustic medieval witch's swamp cottage. Part of one coherent asset pack - same palette, same pixel density, same level of detail throughout. SUBJECT: a seamless tileable 16x16 mossy stone FLOOR tile seen straight from above, top-down plan view. An even repeating grid of damp grey-green stone slabs with dark seams and moss creeping along the joints, plus two tiny dark puddles. The stone pattern must repeat edge to edge and the surface must be UNIFORM across the entire frame: no border, no frame, no vignette, no baked shadow, no focal object, no single stone dominating, no lighting direction. The tile fills the whole square canvas from edge to edge, fully opaque, no transparency.
Creator
Renna West
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