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Made with Seedream 5.0 Pro ยท CC0 ยท 20 Sept 2026
Generated from: Sprite sheet for a 2D horror game, exactly FOUR poses laid out as a single horizontal row of 4 equal columns and 1 row (a strict 4 x 1 grid). The creature, the same creature in every panel: a grotesque low crawler, a pale hairless wet-fleshed humanoid thing that drags itself along the floor on long misshapen arms, elongated spindly wrong-limbed anatomy, ribs and shoulder blades pushing through glossy wet skin, a narrow head with tiny sunken eyes and a slack jaw, long clawed fingers, belly close to the ground, body held horizontal and low, head and shoulders at the front, facing right. Panel 1: idle, collapsed flat on the floor, barely moving, head low. Panel 2: alert, rearing its head and upper shoulders up off the floor while the belly stays down. Panel 3: chase phase A, one long arm reaching forward mid-drag, the opposite arm trailing back. Panel 4: chase phase B, the opposite phase of the same scrambling drag, trailing arm now forward. The creature must appear at EXACTLY the same scale in all four panels, same camera distance, same ground line, centred in its panel, with no drift, no sliding and no size change. Flat plain uniform light grey background, no ground shadow, no cast shadow, no drop shadow. The four panels are exactly the same width and height with NO panel border, NO dividing line, NO grid line, NO frame number, NO label, NO panel separator, NO text, NO lettering, NO numbers, NO signature, NO watermark, NO UI anywhere in the image. Detailed hand-painted 2D horror illustration, visible brushwork, wet slimy painterly texture, strong chiaroscuro side lighting, limited desaturated palette of cold bone greys, dirty browns and deep near-blacks, with dark arterial red only as a small accent.
Creator
gamma gaming
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