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Made with Seedream 5.0 Pro · CC0 · 5 Aug 2026
Generated from: Create ONE original 2D modular protagonist sprite atlas for a side-scrolling platformer, as a single cohesive exportable sheet. No Nintendo, Mario, or other existing-game references; no logos, names, text, watermark, or character resemblance. Crisp hand-drawn pixel-art-inspired vector style, clean dark 2px outlines, flat readable colors, side view facing right, consistent feet baseline and head anchor, Godot 4 friendly. IMPORTANT: this is a MODULAR atlas, not a monolithic character: every visible part must be clearly separated into independent aligned transparent-style cells/layers on a solid pure magenta key background (#FF00FF), with generous spacing and no overlap between cells. Use an exact 4-column x 6-row grid, with each cell labeled only by its position in this specification (do not print labels in the image): Row 1 BODY BASE proportion variants, 4 cells: small/dwarf, normal, large/giant, and neutral reference. Bald body only, simple neutral undergarment shapes, no hair, no accessories. Row 2 SKIN overlays, 4 cells: warm light, warm medium, warm dark, cool-olive; each is a body-shaped overlay aligned to the normal body anchor, isolated and separable. Row 3 HAIR overlays, 4 cells: short swept tuft, rounded bob, spiky crest, long tied ponytail; hair only, isolated, designed to align to the same bald head anchor, no face/body. Row 4 IDLE lateral animation, 4 separate body-base frames, same normal proportion and exact feet anchor: relaxed, subtle breath, relaxed, subtle breath. Row 5 RUN lateral animation, 4 separate body-base frames, same anchor: contact, passing, contact, passing, clear leg/arm motion. Row 6 JUMP lateral animation, 4 separate body-base frames, same anchor: takeoff, rising, apex, landing; clearly distinct poses. Keep each cell centered and fully contained, preserve empty magenta space around every sprite, consistent orthographic side profile, readable at small size. For the animation rows, body frames must remain independent from the hair and skin overlays so those layers can be composited over any frame. Include a tiny unobtrusive visual anchor dot at the same bottom-center position inside each cell only if needed for alignment; otherwise no extra marks. Deliver as one high-resolution PNG atlas suitable for slicing into separate Godot 4 Sprite2D textures/regions. License: original generated asset, no third-party source material.
Creator
Aarón david Marchan
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