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Made with Grok Imagine · CC0 · 30 Sept 2026
Generated from: Create a NEW game-ready 2D pixel art sprite sheet, not an edit of any previous image. Strict near-cenital top-down orthographic view like RimWorld. The image must contain EXACTLY three furniture sprites placed left-to-right on a visible but very subtle square tile-grid guide: BED, CHEST, RUG. Use a fixed tile unit of 64 pixels and make the proportions unmistakable. BED: exactly 2 tiles wide x 1 tile tall, a long horizontal single bed occupying two adjacent square tiles, with a rust-red patched blanket and one pillow. CHEST: exactly 1 tile wide x 1 tile tall, a compact square scrap-metal storage chest; its width must be exactly half the bed width. RUG: exactly 1 tile wide x 1 tile tall, a compact square woven choapino; its width must equal the chest width and half the bed width. Leave generous spacing between the three assets. Make the bed visibly twice as wide as the chest and twice as wide as the rug; do not let the chest or rug become elongated or similar in size to the bed. Each item must have a clean square or rectangular silhouette corresponding to its tile footprint, with no extra floor area, no large shadow extending beyond the footprint, and no surrounding props. Very pixelated chunky style with large visible square pixels, hard edges, limited palette, dark pixel outlines, simple blocky shading. Post-apocalyptic repaired sci-fi palette: ash gray, rust red, muted teal, oxidized copper, warm amber. Flat pale gray background outside the assets. No characters, buildings, scenery, text, labels, UI, perspective, isometric angle, side view, smooth vector art, painterly rendering, or decorative items. The exact visual scale relationship is the most important requirement: 2x1 bed, 1x1 chest, 1x1 rug.
Creator
Jan Pablo
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