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Made with Grok Imagine ยท CC0 ยท 24 Sept 2026
Generated from: Crisp retro 16-bit pixel art sprite sheet: a horizontal strip of exactly 4 frames, single row, evenly spaced, of the SAME original enemy creature in a 4-frame walk cycle. Character: a stocky humanoid mob grunt, bulky and square-shouldered, shaved bald head, sleeveless olive-green vest, heavy fists raised, dark green trousers, big boots. Seen from a HIGH TOP-DOWN three-quarter angle, camera looking down from above and slightly in front, so his shoulders and bald crown are the largest shapes and his legs are short and foreshortened. He walks toward the viewer, DOWN the screen, walking in place. Full body visible in every frame, centered in each cell, identical size, identical palette and identical costume in all 4 frames, only the arms and legs change. Chunky hard-edged visible square pixels, no anti-aliasing, no gradients, flat cel shading, thick dark contour outline, limited palette of about 12 colours: olive green, deep charcoal, slate grey, warm tan skin, muted violet, bone white and one vibrant red accent. Bold simple silhouette that reads instantly at small size against a dark floor. Plain flat solid magenta background (#ff00ff), no ground shadow, no grid lines, no border, no labels, no text, no watermark.
Creator
Jorge Yurem Valenzuela Montalvo
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