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Made with Grok Imagine ยท CC0 ยท 6 Oct 2026
Generated from: Sprite sheet for a 2D pixel-art life-sim game: ONE ROW of TWO frames side by side, left frame then right frame, same character in both. The character is Mira: a calm, friendly young woman shown as a head-shoulders-and-upper-torso portrait only, facing the camera straight on. No legs, no full body, no hands in frame, cropped at mid-chest. Short indigo-navy bob haircut with a straight blunt fringe and one longer side lock falling past her chin on her right side (viewer's left). Warm light skin. Dark navy dress. Cream-and-gold collar. Muted warm palette (indigo, navy, cream, gold, soft warm skin tones) - no neon, no oversaturation, no harsh contrast. FRAME 1 (left): eyes open, calm friendly expression. FRAME 2 (right): an exact pixel-identical copy of frame 1, same head position, same body position, same size, same crop, same colours, with ONLY the eyes closed for a clean two-frame blink animation. The two figures must line up exactly on the same horizontal and vertical baseline so the blink does not jump. ART STYLE: genuine retro pixel art, drawn at a tiny resolution and enlarged, so every pixel is a large chunky square block. Small limited palette of about 12 flat colours. Hard crisp edges, flat colour fills, no anti-aliasing, no blur, no soft glow, no rim light, no outline glow, no drop shadow, no gradient, no dithering. BACKGROUND: completely flat solid uniform chroma-key magenta #FF00FF filling the whole canvas, no gradient, no texture, no vignette, no shadow, nothing else in the image. Wide clear magenta margin around both figures and a wide magenta gap between the two frames so each is isolated.
Creator
Coty Kurtz
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