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Made with Seedream 5.0 Pro ยท CC0 ยท 28 Sept 2026
Generated from: Full-body front view character sheet of a MODERATELY STYLIZED painted 3D game character, standing in a clean symmetric T-pose: both arms straight out horizontally to the sides, legs slightly apart, both feet flat on the ground and fully visible, both hands open with visible fingers, arms and legs clearly separated from the torso. Subject: a young adult woman in her early twenties with a specific, pretty, defined face (not generic, not old), pale warm skin. Copper-red hair pulled back into ONE long thick braid that falls forward over her RIGHT shoulder; two small pale-blue bands tied around the braid. Costume: a soft dark petrol-blue cowl-neck tunic with rolled-up sleeves showing a lighter grey under-sleeve; a wide brown leather belt at the waist; dark brown leather trousers; brown leather fingerless bracers on both forearms; tall brown leather boots with buckle straps reaching just below the knee. On her LEFT shoulder only: one asymmetric layered leather-and-metal shoulder plate with rivets and a leather strap running diagonally across the chest. A small dagger in a leather sheath hangs from the belt at her left hip. Absolutely no rope, no rope coil, no apron-like front panel, no crystal arm guard. ART STYLE: carefully modelled and painted 3D character art, medium stylization, clear silhouette, large main forms, few deliberate details, simplified matte readable materials for cloth / leather / metal / skin, hair as readable strand groups, larger understandable cloth folds, soft even shading. AVOID: photorealism, photographic skin pores, scanned fabric micro-detail, glossy realistic specular shading, low-poly faceting, cel shading, comic outlines, anime style, plastic doll look. Plain flat light grey studio background, even neutral lighting, no moonlight, no coloured lighting, no hard cast shadows, no text, no watermark.
Creator
Domenic Jahn
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