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Made with Nano Banana 2 Lite · CC0 · 14 Oct 2026
Generated from: Fixed side-angle view inside a ruined hospital lab, stylised 3D. A survivor stands at a workbench lined with coloured chemical vials: red, yellow, and green. A wall diagram shows three required combinations. Toxic green smoke already seeps under a barricaded door to the left. The correct empty beaker waits in the centre. Flickering fluorescent light, clinical white and sickly green palette, deep shadows in corners. Drawn in this game's art direction: Stylised 3D rendering, semi-realistic proportions with slight exaggeration, matte surfaces with fine surface detail, pre-rendered-feel fixed camera angles inspired by classic survival horror, moody atmospheric lighting with strong directional sources and deep shadows, desaturated palette with selective accent colours: deep navy, rust orange, sickly green and blood red, cinematic tension in every frame Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Максим Максимов
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