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Made with Nano Banana 2 Lite · CC0 · 14 Oct 2026
Generated from: Full body stylised 3D cartoon character, a bulky male mercenary with a robotic left arm and leg covered in orange neon circuitry, dark armored vest, signature colours charcoal grey and neon orange, holding a massive energy shotgun, strong blocky silhouette, plain white background, glowing orange eye visor as signature detail Drawn in this game's art direction: Stylised 3D cartoon rendering, semi-realistic proportions with exaggerated bold outlines, smooth plastic-like surfaces with vivid painted textures, bright directional sunlight with strong flat cartoon shadows, vibrant saturated palette of tropical greens yellows reds and electric blues, dynamic isometric camera angle, graffiti and animated graphic details on every surface, energetic and festive Brazilian street-art mood Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Guilherme Dos Santos
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