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Made with Grok Imagine · CC0 · 9 Aug 2026
Generated from: A pixel art sprite sheet for a top-down medieval settlement game, 32x32 pixel grid per tile, arranged in a 6x6 tile layout on a 256x256 canvas. Tiles from left to right, top to bottom: grass (medium green with small pixel noise), grass variant (slightly different green), tall grass (darker green with vertical tufts), tilled soil (dark brown with furrow lines), dirt path (tan/brown with small stone flecks), dirt path crossing (intersection tile), stone ground (grey with cobble texture), paved stone road (lighter grey flagstones), water (dark blue with subtle ripple pixels), shallow water (lighter blue, transitions), shoreline N-S (grass edge meeting water), shoreline E-W (grass edge meeting water), shoreline corner NW (grass into water corner), muddy ground (dark brown-grey), bridge planks (horizontal wood planks over water), and 6 more grass/stone/path transition tiles. Muted medieval palette: olive greens, warm browns, slate greys, deep blues. Hand-pixeled edges, crisp pixels, absolutely no anti-aliasing, no blur, no gradients, flat shading only. No text, no labels, no UI elements. Isolated tiles on a clean white background. The Guild / RimWorld style reference.
Creator
Николай Клавдиенко
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