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Made with Grok Imagine · CC0 · 9 Aug 2026
Generated from: A pixel art sprite sheet of natural resources and props for a top-down medieval settlement game, 32x32 pixel grid per tile, arranged in a 6x4 tile layout on a 256x256 canvas. Tiles: round leafy tree (green canopy with brown trunk shadow, top-down view), pine tree (dark green triangular shape top-down), tree stump (brown circle with rings), fallen log (brown horizontal shape with bark lines), stone ore node (grey rock cluster with silver specks), iron ore node (dark grey rock cluster with rusty orange specks), berry bush (dark green with small red dots, top-down), wheat/grain crop (golden yellow stalks in rows, top-down), clay deposit (red-brown earthy patch), flax/hemp plant (tall green stalks with small blue flowers, top-down), wild herbs (small green leafy cluster), mushrooms (beige caps on forest floor). Muted medieval palette: olive greens, warm browns, slate greys, earthy reds, golden yellows. Hand-pixeled edges, crisp pixels, absolutely no anti-aliasing, no blur, no gradients, flat shading only. No text, no labels, no UI elements. Isolated tiles on a clean white background. The Guild / RimWorld style.
Creator
Николай Клавдиенко
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